lost laboratory of kwalish maps

Test of profession. But entering one of the many decoy crystal into the instruments to gain basic control over the lab,baubles scattered throughout the city leads to a pocket such that the experiments here can be safely examined.dimension where the characters face a number of However, if the check is failed by 5 or more, the steamfanciful and challenging encounters. Each disk is identical to first opportunity. It is in charge of Gearbox to the Rescue. Swarm. With the curse lifted, campaigns making use of the Waterdeep: Dragon Heist this NPC can now be savedexcept the sarcophagus adventure might look for a location closer to the city, including the Greypeaks or the Nether Mountains. Hit: 8 (1d8 + 4) slashing damage. Instead, at the start of each of the stirges turns, the cant speak target loses 5 (1d4 + 3) hit points due to blood loss.Challenge 10 (5,900 XP) The stirge can detach itself by spending 5 feet of its movement. We would also like to extend special acknowledgment of a designer for certain spells and magic items appearing within this adventure. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. bid farewell to the world of life and light as you leave it 6670 The Barrier Peaks are unstable. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. worthy causeand for 2018, youll find even more projects made available on the DMs Guild throughout the year. You might also add additionalsetups provided in the Adventure Length and First possible effects, such as inserting the correct cardThings Last sidebars, and the options in the Meeting into the sphinxs enhanced brain in order to issue itKwalish section give you the opportunity to run Lost commands. Happy to shell out dough for quality maps that someone's made, but I haven't found a ton outside of the source material, which are more area maps vs actual 5' square battlemaps. Looking around, the legends appear almostabove the city. Furthermore, each such body also requires a new energy cell from the treasury.As the leader of the monastery, the Grand Master is You could also establish that the process of returningmeant to present a difficult but not impossible challenge. If freed in any event, they can steal a skiff M8. In the course of the conversation, the knowledge of the monastery before making their kenku might mimic the sounds of destruction and own way safely out of the mountains. These passes and trails lead to the legendary Kwalishs own expeditionto seek out the route tolost city after a journey of several weeks. The remains ofany information regarding the high priest (see area O5) numerous alchemical furnaces can be seen, once usedor any offer to help leave the temple. Iftheir polearms with laser weapons secured from the the monks are harassed, or if the characters spend toomonasterys stores of technology. In gratitude for populated by kenku descended from Daoine Gloine being rescued, they offer to help the characters in refugees who fled the city when it was flooded with their quest, but betray them at the first opportunity. Javelin. paralyzed, poisonedSenses darkvision 60 ft., passive Perception 10 ActionsLanguages any languages it knew in lifeChallenge 6 (2,300 XP) Multiattack. . A creature thatCantrips (at will): blade ward, vicious mockery chooses not to be pushed suffers the consequences of a1st level (3 slots): charm person, detect magic, disguise self, failed saving throw. The kenku has advantage on attack rolls against enough to hold in one hand and the adept has a hand free.any creature it has surprised. ThisThe Monastery allows the appendage to be used normally, so that the creature can undertake any activity remotely that it couldThe crashed planar craft still makes up most of the accomplish close up, including making physical abilitymonasterys general structure, having been long ago checks and attacks.converted into Kwalishs first laboratory, then converted Because they are linked to the planar craft, teleportation-again into this present sinister site. Even though it has no ability to move, the ooze is aware of all activity around it, and has The top level of the citys tallest standing tower is ringed extensive experience with drawing prey into itself. Claw Attack. They recognize any of the hirelings with grounds, seeming to connect all the buildings together,the characters, or any other signs of the Cartophiles and originating in area M8 (the control room).patronage (maps, notebooks, and so forth). passive Perception 10Mace. Every 10 minutes of exploration, there is a 20 percent chance that one or moresquare randomly determined modrons happens upon the apparatus and attacks it.11 The eye of a squid set The characters find themselves inside a variant version of the apparatus of Kwalish at the bottomwithin an extensive of a deep ocean. He is thus willing to loan the armor to any help they need to complete their quest. For lower-level parties, you can adjust the adventure mechanical components. Mary can cause each creature within 10 feet of her to succeed on a DC 12Skills Acrobatics +5, Insight +5, Stealth +5 Wisdom saving throw or become charmed or frightened bySenses passive Perception 13 her (Marys choice) until the end of her next turn.Languages any one language (usually Common)Challenge 3 (700 XP) Fey Ancestry. While soinformation. It can Hit Points 4 (1d8)innately cast the following spells, requiring no components: Speed 30 ft.At will: detect thoughts, mage hand, zone of truth STR DEX CON INT WIS CHA3/day each: charm person, command, hold person 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)1/day each: compulsion, hold monster, sleep (cast at 3rd level), Senses passive Perception 10 Tashas hideous laughter Languages any one language (usually Common) Challenge 0 (10 XP)Actions ActionsMind Blast (Recharge 56). Lost Laboratory of Kwalish | TM & 2018 Wizards.Hirelings Any of the following NPCs can join the party as custodians and translators of the materials loaned to the characters by the Cartophile. Lost Laboratory of Kwalish; Krenko's Way; 2019. Dormitories breaking the Grand Masters power) the engines begin to fail over a 24-hour period. If it fails to answer, the characters are any powerful visitors are to be brought to the devilsallowed to cross to the island without paying the toll. This the vampire as their guide. If those markings are deciphered with a successful DC 12 Intelligence (Investigation) check, the characters can traverse the tunnels in a few hours. 16brain in a jar has been chained to the others to form Negotiating with the Brains. A glass statue of an reminiscent of ants performing intricate functions.artisan near the kilns fire holds a crystal bauble as if A character who succeeds on a DC 14 Intelligenceshaping it. The modron might specific to Kwalish and his lost expedition are more choose to remain at the monastery, integrating with its difficult to come by. The target mustmake a DC 18 Strength saving throw. Further featuring new art, maps (from Claudio Pozas), and even a cartoon (from Jason Thompson)as well as the famed suit of powered armor, as edited by Jeremy Crawford on the Dragon+ livestream! Each target must 5 (3) 15 (+2) 10 (+0) 2 (4) 12 (+1) 4 (3)make a DC 17 Wisdom saving throw against this magic.On a failed save, a target cant use reactions, its speed is Damage Resistances bludgeoning, piercing, slashinghalved, and it cant make more than one attack on its turn. A successful DC 13Dexterity (Sleight of Hand) check allows the statues to condition.be carefully shifted apart to allow access inside. The enhanced sphinx is a juts out from the edge of the flying island.gynosphinx, with these changes: Treasure. Treat all the faces as a swarm of bats.into one of these locked cells. He from their starting location into the Barrier Peaks, alone survived, taking shelter in some complex leading them as far as a series of caverns that Kwalishs he found in the peaks. knowledge required to complete the partys quest can then be found within his journals and personal notes.Abyssal Throne Gate Lost Laboratory of Kwalish | TM & 2018 Wizards.Opening either of these devices (in the central abbey orthe tomb of the medusa) creates the effect of casting agate spell. The monodrone cant be compelled to act Skills Arcana +7, Deception +6, Insight +6, Perception +6, in a manner contrary to its nature or its instructions. 2 8 comments Add a Comment wisco-_-kid28 1 yr. ago Check out this post. If the characters for shaping glass. However, the brains in this area can only brains in jars and keeps all the floating disks active.speculate on who that brain once belonged to, its state of However, doing so instills Gearbox with a greatermind, and what it controls. As such, you might addgather together if a general alarm is sounded, or to to the ranks of the monks with any number of villainouswitness an audience in the central abbey (area M3). If Kwalish is defeated, or if the gnome they are treated as if they had already failed one deathis missing when the characters come to the lab, a saving throw. 15M6. The sphinx makes one claw attack. To get more targeted content, please make full-text search by clicking. Marys expertise as a diviner can grant advantage on any characters checks to determine correct passage through the caverns leading to the monastery. However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad! These devices allow the Grand Master to make its claw and sting attacks remotely, though still on the devils turn and using its actions. In collected, then used.Waterdeep, Anaxi Zephries might be a member of thatcitys Surveyors, Map-, and Chart-makers Guild. As a defense against intruders from the journal into another pile of junk, behind which simply flying or teleporting across the gap, the exterior stands the canister of the final brain in a jar. Since itsinceptionin 2008, Extra Life has raised more than $30 million for sick and injured kids. A follow-up successful DC 15 Intelligence(Religion) check can then trigger ritual magic thatreverses the flood of ooze and sends it back to the SlimePits. If things go bad for exploration-colonization expedition of human origin.it in combat, it might choose to do so in order to escape This adventure focuses on only a cursory exploration(if you wish to preserve the Grand Master as a future of a similarly crashed planar craft, but you can easilyvillain), or to summon an ally (if the fight against it expand the adventure by allowing characters to discoverproves too easy). mechanical devices, and turns against the characters It can speak and understand all languages. Garret can draw the maps making it easier for characters to explore Daoine requested by the Cartophile. Since his expedition vanished ages ago, its prudent toConcluding the think about how its possible for Kwalish to be found aliveAdventure and well in his lab. A creature thatCunning Action. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. target. by Botisaurus. The wire can be recognized Meeting Kwalish section below for more information.as a form of astral silver cord with a successful DC 15 If the steam mephits are released, they might try toIntelligence (Arcana) check. The tree then takes root if possible. from Mordenkainens Tome of Foes). The damage it takesChallenge 1/4 (50 XP) from the attack is reduced by 1d10 + 3. You could even have creatures fromthe two gates know of each anotherand, as with themonasterys sphinx and brains in jarsattempt to workwith the characters against one another. Her pleas to be freed from the coffin might to connect with the baubles within the ooze. Overlook and the ooze arrived), but explorers and mountain folk of many other races have also been trappedThe mountain passes the characters follow eventually forever in glass.open onto the top edge of a deep valley. In exchange,character, provided they use it as their sole suit of armor he requires only a bit of special material to fuel hisand report back to him periodically so as to gauge its experiments and continue his worka piece of theefficacy. zareklamy com sign up meat hunts near dallas tx. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. If enough statues are moved or broken open,they reveal a pit beyond, where a sheer drop of 25 feet Temple Gate. Its statistics are the samein each form, except for the speed changes noted. Will you dare an alternate expedition into the Barrier Peaks to find him?s a special offering in support of Extra Life A Note from the D&D Team 2018, were pleased to present the following In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, adventure scenario, built around a new The Lost Kenku, and The Tortle Package). You may also purchase individual monsters. 19CLAUDIO POZAS TM & 2018 Wizards.medusas gaze. It takes a successful DC 12 energy cells, and the like. Her undead body Development. existence along the old mountain passes. Digital items are not returnable or refundable. Melee or Ranged Weapon Attack: +4 to hit, characters.reach 5 ft. or range 40/100 ft., one creature. Lost Laboratory of Kwalish | TM & 2018 Wizards. Kwalish might also ask for their aid inrestoring the city to its former state. They also describe her as a vampire spawn that cannot leave the coffin. If the froghemoth takes lightning passive Perception 11damage, it suffers several effects until the end of its next Languages Terranturn: its speed is halved, it takes a 2 penalty to AC and Challenge 6 (2,300 XP)Dexterity saving throws, it cant use reactions or Multiattack,and on its turn, it can use either an action or a bonus False Appearance. Sign up today and dedicate a day of play for kids in your community! In exchange for allowing the characters to use that lore, he asks only that any further Ctenmiir the Vampire journals, notes, maps, and other documents from Kwalishs earlier expedition be returned to him. If any character has bestowed a bit of their soul to the inventor, he promises to return it in exchange forSphinxs Curse the completion of certain tasks he sets before them (including helping restore his friends). M5. Once theinspiration die is rolled, it is lost. . ability checks made to interact with the monasterys Secret Agendas. Lost Laboratory of Kwalish | TM & 2018 Wizards. A skiff also requires at leastbe removed only by a remove curse spell cast by an one fully charged energy cell from the treasury (area18th-level spellcaster, by defeating the enhanced sphinx M10) for fuel.in combat, or through mechanisms found in Kwalishslab in Daoine Gloine (see area O7). If any disks are deactivated, a not-insignificant not just decorative, but appear to be set in some sort of leap is required to cross the empty space between them. that the sphinx seeks the knowledge held by the brains Another option is to allow decapitated characters to in jars, the brains know thisand greatly fear thathave their heads magically reattached and their life outcome. These creatures automatically succeed on their savingSkills Deception +4, Persuasion +4, Religion +2 throws against the spell. The The cube can hold only one Large creature or up to fourcreature can use the inspiration die after the roll is made but Medium or smaller creatures inside it at a time.before the DM says whether it succeeds or fails. 37Brain in a Jar Magic Resistance. They pursue the charactersto try to convince them toThe caverns and tunnels of the Barrier Peaks are a take on leadership of the monastery.treacherous maze that has claimed more than one 3 A party of surviving monks (five cultists) pursuesadventurer. Each hireling is also charged with chronicling the partys progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. Part 1: Mission to the Barrier Peaks No matter what hook brings the characters into the adventure, any research into Kwalish's lost laboratory or any NPC familiar with the inventor's failed expedition to the Barrier Peaksestablishes that seeking out the For encounters Entreat with me, the sphinx says, if you wish to built around five monks led by an elder monk, use three monks led by an elder monk instead. Medium humanoid (any race), any alignmentInnate Spellcasting (Psionics). If this suspended hundreds of feet in the open air above the is done, the brain can use the laboratorys equipment valley floor. Keeping track of memes, sub-memes and subversions of it can be a business that puts employment at risk. These notes engage the characters as soon as they enter the tower explain how the apparatuss biomechanical umbilicus but being a kenku, she communicates only through (an atropals augmented umbilical cord) can be used mimicry. 115 The Barrier Peaks have long been damned, Whoever dons the suit channels powerful magic, but must fuel its capabilities with their ever since a craft of some kind crashed there own bodys vitality. Anyhidden throughout the world! For easy reference, allnamed Anaxi Zephries, known as the Cartophile. the stat blocks for the creatures in the adventure can beInformation collected by Anaxi over the years has traced found in appendix C. When a creatures name appearsKwalishs route into the Barrier Peaksat least up in bold type, thats a visual cue pointing you to its statto the point where his expedition was lost, despite its block in that appendix. Keen Hearing. And in Daoinewell as the complete history of his time in the Barrier Gloine, the characters might entreat the inventor toPeaks. On the ground floor of the temple tower,leads down into this former temple. or moves along the bridges created where towers have fallen, the vibration of their movement alerts The legendary lost city of Daoine Gloine spreads out the clockwork kraken at the apparatus garage (area within a narrow mountain vale. The monks do not interfere as the charactersHooked Polearm. For characters 5th-10th level. of two matched magical-mechanical rings. However, if the clockwork kraken jellified undead body is slopped around an ornamental and the ooze-folk are still active, they attempt to grab helmet and shackles. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.must succeed on a DC 15 Intelligence saving throw or take Hit: 2 (1d4) bludgeoning damage.13 (2d8 + 4) psychic damage and be stunned for 1 minute. Cantrips (at will): fire bolt,* light,* prestidigitation, ray of frost* 1st level (4 slots): burning hands,* mage armor, magic missile*Cult Fanatic 2nd level (3 slots): mirror image, misty step, shatter* 3rd level (3 slots): counterspell, fireball,* lightning bolt*Medium humanoid (any race), any non-good alignment 4th level (3 slots): ice storm,* stoneskin 5th level (2 slots): Bigbys hand,* cone of cold*Armor Class 13 (leather armor) 6th level (1 slot): chain lightning,* wall of ice*Hit Points 33 (6d8 + 6) *Evocation spellSpeed 30 ft. Sculpt Spells. days, youve dealt with troublesome sprites by day and 5165 A monastery is hidden somewhere in the swarms of blood-sucking stirges by night. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with the merrenoloth (area C3). Rumors speak of to enforce.another means of opening the vaulta secret knownonly to the lost inventor. You might consider adding a few wilderness for those trees remain guarded by sprites that encounters along the way, especially within the thick still honor her. For every 10 minutes the the ooze had consumed all organic material within characters spend exploring, or if any significant violence the abandoned city, Kwalish decided to redecorate. Your purchase of this adventure goes to a truly great cause! (The throne was once the control center of the and roar of machinery. The medusa makes either three melee are magical.attacksone with its snake hair and two with itsshortswordor two ranged attacks with its longbow. Theexploration of the mountains, building an ambulatory need to circumnavigate such areas accounts for muchcraft capable of crawling up and down mountainous of the travel time to the city, unless the characters haveslopes to travel farther into the Barrier Peaks, and other arranged an alternative method of travel.tasks of your devising. A original metal of the structures here has been meltedsmaller group of more dangerous humanoids has been and reworked in many places into a preponderance ofpermanently imprisoned in that same area. Full information on creaturesmembers formidable knowledge and skill. apart to lay bare their internal components. I grabbed this over at DnD Beyond and its a very clever adventure - especially for fans of the original Expedition to the Barrier Peaks. or your minds. encircle the devils arms and tail. working for the Cartophile. However, this might lead to its own is struck. The fanatic has advantage on saving throwsagainst being charmed or frightened. The gibbering mouther makes one bite attack 2nd level (3 slots): darkness, locate object, suggestionand, if it can, uses its Blinding Spittle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.ft., one target. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, byWaterdeep Dangers making the following modifications: Full Version (Five to Six Sessions). These horrid undead are the monasterysM7. mechanical dilemma too challenging to overcome. original expedition believed would provide a shortcut to 2630 Fey woods surround the foothills of the Barrier Daoine Gloine. For more on Galder, please visit the article on. 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Umber HulkSkills Intimidation +2Senses passive Perception 10 Large monstrosity, chaotic evilLanguages any one language (usually Common)Challenge 1/2 (100 XP) Armor Class 18 (natural armor) Hit Points 93 (11d10 + 33)Pack Tactics. Kwalish promised to research a brain separately. The restrained creature must Challenge 3 (700 XP)repeat the saving throw at the end of its next turn, becomingpetrified on a failure or ending the effect on a success. ages ago. The suit of armor at the endof the room is clearly the focus of the labs current The easiest approach is to have Kwalish in area O7experimentation, connected to various pieces of when the characters arrivean elderly gnome arcaneequipment by more silver wire recognizable as a form inventor (use the evoker stat block from Volos Guide toof astral cord. Also see appendix F for even more potential rumors of Mary claims to be part of a legendary lineage as the Barrier Peaks. Lost Laboratory of Kwalish. Alternatively, the xorn and the umber hulk the layout of Daoine Gloine. The mind flayer has the following wizard Gearbox the spells prepared: Monodrone Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp 1st level (4 slots): detect magic, disguise self, shield, sleep 2nd level (3 slots): blur, invisibility, ray of enfeeblement 3rd level (3 slots): clairvoyance, lightning bolt, sending 4th level (3 slots): confusion, hallucinatory terrain 5th level (2 slots): telekinesis, wall of force Innate Spellcasting (Psionics). Anyequipment it is wearing or carrying isnt transformed. It can also Grand Master. Such conditions might include killing events, as can any revived statues, or even the medusathe wraith in bauble 1, finding a special item in the if the characters use speak with dead after ending hermarket in bauble 2, and so forth. If the quickling is subjected to an effect that allows STR DEX CON INT WIS CHA it to make a Dexterity saving throw to take only half damage, 5 (3) 17 (+3) 10 (+0) 7 (2) 10 (+0) 10 (+0) it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.Skills Stealth +5Damage Resistances cold, fire, lightning; bludgeoning, Actions piercing, and slashing from nonmagical attacks Multiattack. You shall do well in service here at the monastery. This cathedral set pushed the limits of Foundry VTT. The characters must first discover him there by making a close-up investigation of the appendix E) armor, then find a way to access its controls. Hit: 7 (1d8 + 3) bludgeoning damage. Are the encounters' stats (monsters' stats) listed in the PDF? was intent on seeking the legendary city of Daoine Gloine. They can steal a skiff and follow the marked trails out of the Barrier Peaks if left to their meters that have no discernible purpose. If a successful save means a chosenSenses passive Perception 11 creature would take half damage from the spell, it insteadLanguages any one language (usually Common) takes no damage from it.Challenge 2 (450 XP) ActionsDark Devotion.

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lost laboratory of kwalish maps

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